/*   Copyright (C) 2008  Jeroen v. Schagen & Youri Lima
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

using System;

namespace Engine.Connection.Server
{
    // Delegates
    public delegate void ClientEventHandler(object sender, User client);
    public delegate void PackageEventHandler(object sender, Packet package);
    public delegate void StatusEventHandler(object sender);

    /// <summary>
    ///     Connection server
    /// </summary>
    public interface IServer
    {
        bool Listen(int port);
        void Close();
        void Disconnect(User client);

        int Send(byte[] data, User client);

        void WaitForData(User client);
        void OnClientConnect(IAsyncResult asyn);
        void OnDataReceived(IAsyncResult asyn);
    }
}
